Do Strider 1 and Strider 2 Have the Same Box Art?

Strider two, known in Japanese every bit Strider Hiryû 2 ( ストライダー飛竜2 ), is the official sequel to the original Strider and fourth game in the series, released in 1999 for the ZN-ii Arcade board. A side-scrolling action platformer with polygonal 3D environments, the thespian one time over again controls Hiryu as he travels through 5 different stages destroying whatever obstacle and enemy in club to accomplish the phase's end dominate. Strider two saw a later port for the PlayStation released internationally in 2000, in a 2-CD package which included a port of the original Strider. Due to this, the port is known every bit Strider Hiryû 1&ii ( ストライダー飛竜1&ii ) in Japan.

A "Game Archives" version of the PlayStation port was included equally a download lawmaking in the Japanese PlayStation 3 version of the 2014 Strider. This version was after released as a download on PlayStation iii, PlayStation Vita and PSP via the PlayStation Network store in Japan[3], and as the equivalent "PSOne Classics" in Due north America.[four]

In essence, Strider ii was developed as a remake of the original game[5] both in story and gameplay, employing similar settings and situations, and pitting Hiryu against conceptually like enemies. The story follows the same basic structure, with a unlike modernistic setting and the inclusion of a rival character in the form of rogue Strider Hien. I line in the ending sequence, however, implies the game to be actually prepare 2000 years after the original.

Contents

  • 1 Story
  • 2 Cast
  • iii Gameplay
    • 3.ane Controls
    • three.2 Missions
    • 3.3 Power-ups
  • iv Ranking System
    • iv.one Score Ups
    • iv.2 Points by enemy
  • five Credits
  • 6 Trivia
  • vii External links
  • 8 References

Story [ ]

"In the future, one man controls the world. Calling himself the One thousand Master, he rules with an iron fist of tyranny. Plagued past his insane dictatorship, the earth spirals toward cataclysmic annihilation, but somewhere within the insidious corruption, a hero rises from the shadows. With the fate of the entire planet in his easily, he strives to complete his mission of destroying the Chiliad Primary!"[6]

Strider 2 is ready 2000 years after Hiryu'due south victory over Grandmaster Meio in the original game[7]. Despite his defeat, however, Meio'due south plans for Globe would still come to fruition: an "Unified World" populated by a human race of his design, who worships him every bit their Creator[8]. During this flow of fourth dimension the world has been managed from the shadows by a underground organization nether his name[9], until Meio's resting place is eventually institute by Hien and he returns to reclaim his globe.

In this decadent future, humanity is on the verge of extinction, rotting away like an overripe fruit. An increase in its population has led into massive wars and starvation, and the destruction of the environment has led to the generation of chronic diseases and genetic mutations. The world governments are decadent to the core, and conspire together with large-calibration crime syndicates. Crimes and suicide rates skyrocket, and anyone asking for peace and justice is dealt the verbal opposite, ruin and incarceration. Cybernetic implants, homo experimentation and powerful drugs run rampant[ix] [x]. Right afterwards the order to exterminate the Grandmaster is issued, however, the Striders are eliminated, sabotaged past Hien's rebellion[11]. Hiryu is now left alone to oppose Meio and his men, and even the entire globe, in order to fulfill his mission.[10] [xi]

Bandage [ ]

Gameplay [ ]

Controls [ ]

While the graphics at present consist of 2nd animated sprites in 3D backgrounds, the gameplay remains similar to it´s predecessor. While Hiryu and the humanoid characters are sprites, stages are fully rendered in 3D, panning and rotating around Hiryu as he moves through them. Hiryu'south health is represented as a v-unit lifebar positioned at the top left of the screen, with each unit of measurement absorbing one instance of damage. The phase's timer and score are marked at the correct side of the screen opposite the lifebar.

Hiryu's Null in action

Control layout consists of an eight-way joystick and 3 buttons, for attacking, jumping and activating the "Heave" mode. Much like the original game, the thespian is given complete freedom of movement, allowing one to jump at whatever angle and direction. Controls feel smoothen and very responsive at all times, and greatly upgrade Hiryu'south mobility options: Hiryu at present tin can dash, crouch, double jump and control direction in mid-air, in addition to his acrobatic jumps and slide. Hiryu's wall-climbing has also been improved, and now Hiryu can move faster through walls and ceilings as well as perform a thrust jump off walls, which can help achieve places fifty-fifty faster.

Hiryu's chief way to attack remains the Cypher, which creates a plasma energy moving ridge when swung. Unlike the original game, even so, Hiryu now swings it at dissimilar angles and generates a smaller plasma edge. Otherwise, it functions exactly similar in the original game, being usable from any position (climbing, while sliding) and continuously by rapidly pressing the attack push.

While the Options from the beginning game have been removed, Hiryu has been provided with an extended fix of techniques:

  • Double Jump - After jumping, Hiryu can perform a 2nd jump in mid-air. Tin can be used to reach higher areas or change the direction of his bound.
  • Slide - By property the stick down and pressing bound, the player can make Hiryu perform a quick sliding attack[12]. A fast non-offensive movement that can go nether certain hazards like projectiles.
  • Hassou Jump - Besides known every bit the Thrust Jump [13]. While standing on a wall, past pressing the stick against it and jump, Hiryu will propel himself off it and perform a mid-air dash[12]. A fast maneuver that allows for quick wall-switching.
  • Backward Somersault - Besides known equally Back Flip [13]. During a slide, by pressing at the reverse direction and bound, Hiryu performs a quick reverse somersault from the slide position[12]. A fast evasion technique that allows for quick hit-and-run tactics.
  • Savage Slash - Too known by its Japanese proper noun, Midare-Giri. By pressing down, up and assault in mid-air, Hiryu performs several quick slashes that surround his whole torso[12]. Also beingness stronger than the basic attack, it provides more points if used to kill enemies.
  • Heave - Used by pressing the "Heave" button. This power-upward allows Hiryu to launch homing plasma waves with each swing of the Cypher for a period of time until the boost judge runs out[12]. It needs a "Boost" stock to be activated (pocket-sized "B" icons nether the lifebar), which can be found equally items in every stage.

Missions [ ]

There are a total of 5 stages in the Arcade version of Strider 2. The player tin freely cull the order to play through the kickoff three missions, with the 4th unlocked after beating whatsoever 1 stage and the fifth and final mission unlocked after beating the 4th. Each stage is subdivided into 6 cocky-independent sections. These sections are small parts of the greater stage, and frequently end in a boss fight.

The PlayStation port includes a sixth extra stage available after completing the original Strider and creating a clear file. In one case unlocked, the stage appears as a 4th possible selectable stage at the beginning of a new play.

Ability-ups [ ]

Several items can be found during gameplay, either inside Item Boxes spread throughout the stage or in "hidden" spots, which must be revealed by hitting the spot in question first. Besides normal Power-Up items for Hiryu, there are besides Score items that increment the role player's game score. These are discussed in the side by side section.

When one of these items is picked up simply its result is maxed out or already active, then they provide a gear up corporeality of bonus points instead.

Strider2ItemBox.png

Item Box
( アイテムボックス )
N/a These canisters are found all over the stages, either alone or carried past enemies. Breaking them reveal the particular held inside.

Strider2ItemHi.png

Hi
( )
5000 PTS Restores i empty life unit.

Strider2ItemRyu.png

Ryu
( )
8000 PTS Upgrades the lifebar past 1 unit. Maximum possible is 8 units.

Strider2ItemHiryu.png

Hiryu
( 飛竜 )
10.000 PTS Restores all empty life units. This item is very rare and only appears in easier difficulty settings.

Strider2ItemCypher.png

Goose egg
( サイファー )
5000 PTS Extends the Cypher's wave range, with each swing also releasing a small projectile forward. This ability-upward lasts for as long as Hiryu is not striking.

Strider2ItemBoost.png

Boost
( ブースト )
5000 PTS Adds 1 stock for use in "Heave" Mode, for a maximum total of 5 stocks.

Ranking System [ ]

Rank screen

Strider 2 uses a ranking arrangement for grading the player's performance in each stage, from a total of eight letter-based "Strider Ranks" (lowest to highest): Due east, D, C, B, A, S, SS and (Star). The grade is adamant by two factors: the final score at the end of the phase, and corporeality of lost lives (all life units) during the phase. Total score determines the rank, but this rank volition be decreased by i for each lost life. For example: a score of four.000.000 PTS or more is required for the highest Rank, but if the player loses ane life during gameplay, then the rank will exist decreased into SS rank regardless of total score.

Score is adamant by several factors, which are shown in the results screen at the end of the stage:

  • Score: The score the histrion accumulates throughout the stage, by killing enemies and picking up items.
  • Time Bonus: How long it takes to cease the stage. If the timer reaches 10 minutes, the bonus is dropped to cipher.
  • Life Bonus: It grants a score bonus based on the lifebar: 100.000 PTS for each life unit if the player was never hit during the phase, otherwise the bonus is dropped to 10.000 PTS per life unit.
  • Item Bonus: A bonus score that'southward simply affected by 2 factors:
    • Every unused Boost stock increases this score by 100.000 PTS.
    • Every picked blueish Zenny increases this score according to their size: small zenny increases information technology by one thousand PTS, medium zenny increases it by 5000 PTS and big zenny increases it by 20.000 PTS. No other item affects this score, including blood-red zenny.
  • Special Bonus: A single 300.000 PTS bonus if the player hasn't died (lost all life units) during the stage. Increased to 1.800.000 PTS in the PlayStation port.

Score Ups [ ]

Score Up items are special items which grant point bonus when picked up. Zenny are the most recurring and are dropped past every enemy and boss upon defeat, whereas the others are unremarkably found in hidden spots throughout each scene, although they too tin exist found in item boxes or dropped past rare enemies. Regular items also provide points if their effects are active, equally explained in the section above.

All the Score Up items found in Strider 2 are items that accept appeared in previous Capcom games, with some being stalwarts of the visitor used during the early Arcade years. Here is a list for them, including their origin.

Name Points Origin

Zenny blue.png

Zenny (Blue)
100 PTS (Small)
500 PTS (Medium)
x.000 PTS (Large)
These blue coins were starting time used as currency in Capcom's Forgotten Worlds. Zenny afterwards became a mutual proper name for currency in other Capcom games such as Breath of Fire and Mega Man Legends.

Zenny red.png

Zenny (Red)
k PTS (Small)
5000 PTS (Medium)

Barrel.png

Barrel
2000 PTS The Barrel sprite is from Capcom's Pirate Ship Higemaru, used as stage props. It was first seen equally a score item in 1986's Side Arms: Hyper Dyne, and has been used in this way irregularly since and then.

Holstein.png

Holstein
8000 PTS This fiddling cow has appeared in several games from Capcom, first starring as a life-restoring item in the shoot-em up Exed Exes.

SonSon.png

Son Son
10.000 PTS Son Son is the Player one character from Capcom's arcade game of the same proper noun.

Sakichi.png

Sakichi
xx.000 PTS The Sakichi star was first seen as a score item in Vulgus, Capcom's outset arcade game. It has since appeared in the same capacity in other games.

Mobichan.png

Mobi-chan
30.000 PTS Mobi-chan is the name of the chibi-styled "mascot" (based on the 1st thespian mecha) from Side Arms. This character sprite (originally used for 1UPs) has since appeared in other games every bit an item or easter egg, about notably as the mode select cursor in the SNES port of Street Fighter II.

Yashichi.png

Yashichi
50.000 PTS Commencement seen every bit an enemy in Vulgus, the "Yashichi" has go iconic of the company, and has appeared every bit an item or in easter eggs in several other games. Sometimes hidden or hard-to-reach, it often grants the biggest bonus out of all available items.

Points past enemy [ ]

Every enemy and boss graphic symbol provides its own amount of points upon defeat. The histrion also receives points every fourth dimension an attack hits an enemy or brittle object, with each attack granting unlike full points:

  • Cypher Assail: 100 PTS.
  • Power-up Cypher projectile: 200 PTS.
  • Savage Slash: 300 PTS.
  • Plasma wave from Boost: 500 PTS.

Credits [ ]

Position In-Game Total Name
PLANNER Atsushi Tomita Atsushi Tomita ( 冨田篤 Tomita Atsushi)
YO TD FUKUDA Yoshifumi Fukuda ( 福田芳文 Fukuda Yoshifumi)
Masahiro Nakano Nakano Masahiro ( 中野正弘 Masahiro Nakano)
NUKI
Programmer TOTUMU URAGO Tsutomu Urago ( 浦郷勉 Urago Tsutomu)
KAZUHIRO KOMORI Kazuhiro Komori ( 小森和彦 Komori Kazuhiro)
ARIKICHI KIYOKO Ariyoshi Kiyoko ( 有吉清子 Kiyoko Ariyoshi)
SHIGERU KATO Shigeru Kato ( 加藤茂 Kato Shigeru)
HERO HERO
KAZUO YAMAWAKI Kazuo Yamawaki ( 山脇和男 Yamawaki Kazuo)
MEIJIN
Y.SHINDOME Yoshihiro Shindome ( 新留義博 Shindome Yoshihiro)
SCROLL DESIGN Takahashi Yasuto Yasuto Takahashi ( 高橋泰人 Takahashi Yasuto)
NAKAMURA TAKAKO
Yamamoto Yasuhiro
TANOPU(TT) Youichi Tanoue ( 田上陽一 Tanoue Youichi)
HONGOU AKIKO
OBJECT DESIGN MINOBE HIROAKI Hiroaki Minobe ( 見延浩明 Minobe Hiroaki)
NAOKI FUKUSHIMA Naoki Fukushima ( 福島直樹 Fukushima Naoki)
One thousand. KAMINA Shinji Kaminaguchi ( 上水口真司 Kaminaguchi Shinji)
MIWA SAKAGUCHI
T Hitoshi Nishio ( 西尾 仁志 Nishio Hitoshi)
Shinya Miyamoto Shinya Miyamoto ( 宮本慎弥 , Miyamoto Shinya)
MASANORI KONDO Masanori Kondo ( 近藤正規 Kondo Masanori)
Y.YAMAMOTO Yoshinori Yamamoto ( 山本義紀 Yamamoto Yoshinori)
MASAYUKI MAEDA 04 Masayuki Maeda ( 前田成之 Maeda Masayuki)
HIRO
KAERU ♪ NAGASHIMA
AKITA Yoshihiko Akita ( 秋田喜彦 , Akita Yoshihiko)
Tomomal.South
Toshihiro Suzuki Suzuki Toshihiro ( 鈴木俊宏 Toshihiro Suzuki)
Narancia Hiroyuki Nara ( 奈良裕之 Nara Hiroyuki)
r.
MASARU_N Masaru Nishimura ( 西村 マサル Nishimura Masaru)
KIKUTANI Koichi Kikutani ( 菊谷康一 Kikutani Kōichi)
T.OHSUMI Tomohiko Ohsumi ( 大住智彦 Ōsumi Tomohiko)
MICHIRU Mitsuru Yamamoto ( 山本満 Yamamoto Mitsuru)
KITASAN Keiko Kitayama
DESIGN SHOEI Shoei Okano ( 岡野正衛 Okano Shoei)
NEZUMI OTOKO Sho Sakai ( 酒井奨 Sakai Shō)
HARUMARU
MUSIC Compose Setsuo Setsuo Yamamoto ( 山本節生 Yamamoto Setsuo)
ETSUKO Etsuko Yoneda ( 米田悦子 Yoneda Etsuko)
SOUND EFFECTS Ryoji Ryoji Yamamoto ( 山本亮治 Yamamoto Ryoji)
SANDOU Yoshiki Sandou ( 山東善樹 Sandou Yoshiki)
Vocalization Player Kosuke Toriumi Kōsuke Toriumi ( 鳥海浩輔 Toriumi Kōsuke)
Kan Tokumaru Kan Tokumaru ( 徳丸完 Tokumaru Kan)
Toshihide Tsuchiha Toshihide Tsuchiha ( 土屋トシヒデ , Tsuchiha Toshihide)
Hozumi Tokuda Hozumi Gōda ( 郷田ほづみ Gōda Hozumi)
SPECIAL THANKS SAKOMIZU Shinichiro Sakomizu ( 迫水新一郎 Sakomizu Shinichirō)
AND ALL CAPCOM STAFF
PRODUCER Noritaka Funamizu Noritaka Funamizu ( 船水紀孝 Funamizu Noritaka)
GENERAL PRODUCER Yoshiki Okamoto Yoshiki Okamoto ( 岡本吉起 Okamoto Yoshiki)
Presented past CAPCOM
  • Uncredited voice roles:
    • Kosuke Toriumi: Hiryu, Hien, Metall Hengst, Snow Leopard Guard, The Professor & Administration
    • Kan Tokumaru: Grandmaster Meio
    • Hozumi Goda: Narrator, Solo, Admiral Wilhelm, Chairman
    • Toshihide Tsuchiya: Tiger Form, Herzog Schlange, Walrus Guard

Trivia [ ]

  • Also being ported to Sony's PlayStation console, rumors at the time hinted at the game being planned for a release on Sega's Dreamcast [fourteen] console, but this was never confirmed officially by Capcom.
  • The game clearly takes inspiration from Hiryu'southward appearance from Marvel vs. Capcom, with the post-obit elements from the crossover series present:
    • The game soundtrack uses similar percussions and sure musical instruments.
    • This also is truthful for certain sound furnishings used in gameplay.
    • The sprites, peculiarly Hiryu's, and many enemies uses a like but downsampled sprite manner.
  • The 2014 Strider includes a rearranged theme from Strider 2, namely the stage ii beginning theme "Armed Fortress Invasion one".

External links [ ]

  • Official site (Japanese - Archived)
  • Official site -PlayStation Port- (Japanese - Archived)
  • PlayStation Store folio (English language)
  • PlayStation Store page (Japanese)

References [ ]

  1. Capcom (Dec 1999, Arcade). Strider Hiryu 2 (Japanese). Game kicking-upward screen
  2. Sony. Strider Hiryû 1&two (Japanese). Playstation.com Official Site.
  3. 3.0 iii.1 capcom_retro (August 20, 2014). "capcom_retro official tweet" (Japanese). Accessed August 24, 2014
  4. 4.0 4.1 Ishaan (Oct ane, 2014). "Strider 2 Headed To Due north America Equally A PSOne Classic". siliconera.com. Accessed October iii, 2014.
  5. Staff (April 28, 2000). "Strider Hiryu two: Setting Document (Function 2)" (Japanese). Monthly Arcadia (06). Pg. 180.
  6. Capcom (Dec 1999, Arcade). Strider 2 (English language). Game Intro
  7. Capcom (Februry 22, 2014). Strider Hiryu Visual Chronicle (Japanese). Pg. 15
  8. Capcom (February 2000, PlayStation). Strider Hiryû one&2 (Japanese). Mission 0: Investigate the Ancient Ruins
  9. nine.0 9.1 Capcom (September 1999). JAMMA AM Show Game Flyer (English).
  10. x.0 x.1 Capcom (2000, PlayStation). Strider 2. Didactics Transmission, Pg. 01
  11. 11.0 11.1 Capcom (2013). "Introduction". Capcom's official Strider site (Japanese). Retrieved April xx, 2014.
  12. 12.0 12.1 12.ii 12.three 12.iv Capcom (Dec xiii, 1999; Arcade). Strider Hiryu two (Japanese). Instruction Card.
  13. 13.0 13.ane Capcom (1999, Arcade). Strider ii (English). Manual, pg. viii
  14. IGN Staff (Dec 1, 1998). Strider Sequel DC-Bound?. IGN. Accessed 2013

wetzelplousee1943.blogspot.com

Source: https://strider.fandom.com/wiki/Strider_2

0 Response to "Do Strider 1 and Strider 2 Have the Same Box Art?"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel